- Don't create additional duchies or kingdoms. While they give a temporary prestige bonus and casus bellis for quicker expansion, in the long run they cause more instability within your kingdom, as vassals will attempt to acquire these titles via rebellion or some other means. Additionally, if you own any provinces within a duchy, the duke or duchess of the region may be upset by this fact. Do not usurp titles if you don't have to, for the same reasons as above. Also, don't create duchies in regions that you plan on being a part of your demesne. This may cause you to hold too many duchies.
- Be very careful if you give out county titles to your dynasty members. Even distant relatives have the potential to claim your throne. To be safer, only give your dynasty members bishoprics, baronies and cities. This will get your dynasty a little less prestige but greatly reduces the chance of them revolting.- When handing out land titles, keep them down to one title only, unless if it is your heir. Hand out multiple titles to your heir as this will help him accumulate prestige, which will make succession easier. But beware when landing your sons, heir, or any dynasty member, the AI tends to get assassiny and stupid.- Be careful giving holdings to ambitious charcters, they will get a -50 opinion modifier of you if you have something they want.- Avoid Envious courtiers.- When conquering infidel territory, giving all vassal titles under the count level title to a new vassal will make him like you for granting baronies as well. Only create new vassals on baronie level holdings if you plan to keep the county for yourself.- Do not allow vassals to accumulate territory. Revoke titles when the opportunity arises.
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Crown Authority- Generally the higher the crown authority the better, as at max you will always get 80% of your vassal's levies even if they hate your guts. At absolute authority vassals also cannot wage war at all unless to rebel, they cannot acquire any new lands except from marriage and direct inheritance (they cannot even press claims anymore). Absolute crown authority also allows complete free revocation of any titles without incurring tyranny (can someone confirm this? i've only seen this in the crown laws txt file settings and have not really tested it in game), thus allowing you to individually pick off dukes that get too large through marriage every few centuries or so.
- levies are quite broken in this game: you can only get as much as your vassals can give you and only normally if they like you. This means if your vassals wage war on their own and deplete their levies, you are getting zip from them. The opposite is not true, when you raise your vassal's levies, you'll notice the levies bar on their holdings are not empty, but rather red in color; they do not actually lose any levies from you raising it, though they do have to pay some upkeep. This is why absolute or at least medium crown authority is needed to keep vassals in check. Laws don't change (easily) and last indefinitely, opinions go out the window anyway during most successions. Keeping a high crown law means you will be able to reliably field more levies, and have higher relative power after succession. This will allow you to put down most rebellions unless the entire empire rebels, which is unlikely if you have been handing out titles to content characters of your culture and religion, and educating the heirs of large duchies and kingdoms to be content (vassal husbandry).
Intrigue- Don't slay close relatives and don't expose plots of murder by your relatives unless if you don't mind the -25 opinion penalty.- Hold tournaments as soon as possible.- Assassinate vassals who are likely to revolt later on. Try to find some way to revoke their title if they and their heir are not of your culture/religion anyway (there's a plot for this sometimes).
- Overall, I believe that having a kingdom involves balancing expansion versus stability. For example: 1. You can expand faster by creating duchies as this gives you ducal claims. In the long run, this may create more instability. 2. Having a matrilineal marriage with a title claimant can be useful. However, any dynasty members with land titles are potential pretenders to your crown. Keep this at a minimum. 3. Looking for claimants to duchies can add a lot of territory to your kingdom. However, this causes a shift in power, as dukes can wage war against you using all of his vassals.
What is the North Korea strategy and how do I use it in Crusader Kings 3? The unofficially titled 'North Korea strategy' has returned for Crusader Kings 3, and it lets you completely dominate the world if pulled off correctly. This style of play was already a thing in the previous version of the game, but has been made even stronger and more viable in CK3, remaining an enduring player favourite well into the lifetime of the third release.
So what is the 'North Korea' strategy? Basically, you ignore the existence of vassals, titles, and everything the game wants you to care about, instead directly holding everything yourself. The domain limit is a mechanic that tries to discourage this, as it severely penalises you for going over the limit. However, in normal feudalism, gold and levies are split between vassals below you to the point where the top ruler barely sees any of the actual cash, so it's not as severe a penalty as the game would have you believe.
A Vassal is a Ruler who has sworn fealty to another ruler, aka their liege. To be a ruler a character must hold at least one Title. These titles can be anything from a City to a Barony to a Kingdom. If you have an Empire title you cannot have a liege.
Declarations of war cost prestige as well as the enactment of new laws and inheritance laws, the adoption of the feudal way of life or the conversion of your ruler to a local culture, the creation of new titles and the founding of universities and new kingdoms or empires. The higher your fame level, the more knights you can add to your retinue.
Your Succession Law consists of two components: the Succession Law and the Gender Law. With the Gender Law you determine which gender is preferred in the succession or you introduce equal rights. With the Succession Law you decide how the available titles are divided among the possible heirs.
The availability of genders for the succession is determined by the main doctrines of your faith. If these do not appeal to you, you will have to initiate a reformation of your faith. Possible variations of the distribution of titles are explored through the innovations of the four eras and must be unlocked before you can use them as law. Every change in succession law costs you prestige.
Basically, you avoid wars over succession by using forms of succession law in which only one heir receives your highest titles. However, with fertile rulers, especially in the tribal era and the early Middle Ages, it is inevitable that there will be many title candidates. Here your tactics should be to expand the realm capital and the counties around the main title as much as possible, so that the heir has a good basis to subjugate siblings and other heirs.
If possible, you should try to expand your realm with a powerful ruler by inheriting one higher title (for example, Duchy) and several lower titles associated with the higher title De Jure. If the other heirs want to become independent, you will have at least one De Jure Casus Belli to reintegrate them into your realm after a successful war. Alternatively, the other heirs will remain your vassals.
If your current ruler is slowly reaching old age, it is time to consider who will become his successor. If there is no heir or if there are many children fighting over a limited number of titles, you should act to prevent the next generation from facing extinction or abundant problems.
Unlike the previous game, in Crusader Kings 3 you no longer set the duties of a vassal towards your ruler globally, but individually. You can assign special rights, which allow the vassals, for example, to declare wars regardless of the crown authority of the liege or to protect their title from being revoked by the liege. You can unlock new feudal contracts through innovations. 2ff7e9595c
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